use chrono::NaiveDate; use serde::{Deserialize, Serialize}; // stories and their information // derive from JSON // process to context for HTML #[derive(Debug, Deserialize, Serialize)] pub struct Stories(Vec); #[derive(Debug, Deserialize, Serialize)] struct Story { title: String, description: String, path_to_document: String, number_of_pages: u16, language: Language, last_update: NaiveDate, } // see src/works/mod.rs for information of Works trait impl super::Works for Stories { // render single pages for every story with the extracted text and a download button fn render_single_pages( &self, tera_instance: &tera::Tera, template_name: &str, ) -> anyhow::Result<()> { let mut result = Vec::new(); for story in self.0.iter() { if story.document_modified()? { let mut context = tera::Context::new(); context.insert("story", story); context.insert("text", &story.get_text()?); result.push(std::fs::write( story.get_html_path()?.as_str(), tera_instance.render(format!("{}.html", template_name).as_str(), &context)?, )); } } Ok(()) } } impl Story { // check if story document was modified fn document_modified(&self) -> anyhow::Result { Ok( std::fs::metadata(format!("docs/stories/{}", &self.path_to_document))?.modified()? > std::fs::metadata(self.get_html_path()?)?.modified()?, ) } // use story document name for the single page // e.g. mit_gutem_gewissen.pdf -> mit_gutem_gewissen.html fn get_html_path(&self) -> anyhow::Result { Ok(format!( "docs/stories/{}.html", self.path_to_document.replace(".pdf", "") )) } // extract text from pdf document fn get_text(&self) -> anyhow::Result { // TODO: // - Clean and optimise // - Find a solution where you can use 1-2 digit numbers in the texts // - You should add linebreaks between paragraphs let mut text = pdf_extract::extract_text(format!("docs/stories/{}", &self.path_to_document))?; let re = regex::Regex::new(r"\d{1,2}")?; let re2 = regex::Regex::new(r"-\d{1,2}\n+ ?")?; let re3 = regex::Regex::new(r"-\n+")?; let re4 = regex::Regex::new(r"\n\n")?; let re5 = regex::Regex::new(r"\n")?; text = re2.replace_all(&text, "").to_string(); text = re.replace_all(&text, "").to_string(); text = re3.replace_all(&text, "").to_string(); text = re4.replace_all(&text, " ").to_string(); text = re5.replace_all(&text, "").to_string(); Ok(text) } } // language of story content #[derive(Deserialize, Serialize, Debug)] pub enum Language { German, English, }